The one above the throne will not activate unless all others are active. The ones on the lower wings of the room need to be activated in order for the one opposite of the throne to be activated. 2 others are on the right and left upper wings of the room, and another group of 2 are on the right and left lower wings of the room. One of the switches is located above the Khnum's throne, and another one is on the opposite side of the wall, facing the one above the throne. The room also has 6 switches and a metal platform in the middle, where a lightbeam shines. The room has a number of columns, which the Khnum can easily smash, but they can protect the player from incoming fireballs. It is found waiting for the player on its throne in a sacrificial chamber and wears the Sign of Amon-Ra. The Khnum appears in Legend of the Beast as the final boss of the 3-level mini-campaign. On harder difficulties, Khnums will walk/run faster at roughly the same speed as the player's walking pace. On easy difficulties, Khnums walk at a relatively slow pace. They usually appear with larger amount of weaker enemies. However, in the final level, several can appear at the same time. Later on, Khnums appear most commonly alone or in pairs with groups of enemies. It is fought in Unearthing the Sun in an enclosed space filled with pillars, and has over twice as much health as a normal Khnum. The first Khnum encountered in the game serves as a boss. The Khnum first appears in Serious Sam 3 as a passing feature, looking at the player but does not engage, as if disinterested. The first Khnum seen in Serious Sam 3: BFE. As regular enemies, they are usually encountered during a very large battle shortly before the player encounters the final boss, and several of them may appear at once. Khnums appear much later in their appearances than other enemies, though they can be encountered early as a miniboss. In Serious Sam 4 and Siberian Mayhem, the Khnum has been given a different design it is covered in patches of dark grey skin, has sharper horns, and its eyes are more orange than red. Their skin is extremely thick, with only rounds surpassing 30 mm caliber being able to penetrate it. While they do not have feet (rather, they have two large hooves that, while slow, allow it to walk as fast as the player), they do have hands, each with three fingers and what appears to be an opposable thumb. Due to the shape of its horns, they are often associated with the Egyptian god Khnum. They have a large head that features red eyes, a gaping mouth showing razor teeth and two prominent horns similar to a goat, but are not practical for use as a weapon. When they encountered Mental, they recognized his superior military might and willingly joined his army, where they occupy positions of great prestige.Īppearance-wise, Khnums are very large creatures that stand approximately 45 feet tall. Powerful and aggressive, their race crushed the planet's lesser species into submission, while they declared themselves as gods and demanded to be worshipped. The Khnum is a large, bipedal creature that originates from an unnamed planet in the system of Lambda Arietis. 9.3 Serious Sam HD: The Second Encounter.7.2 Serious Sam VR: The Second Encounter.5.2 Serious Sam 4/ Serious Sam: Siberian Mayhem.4.2 Serious Sam 4/ Serious Sam: Siberian Mayhem.
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